Undertale
Whenever
I hear of a quirky role-playing game, I immediately think of one of my
favorite game series of all time: Earthbound (a.k.a. Mother). That
series's cult following has spawned quite a few projects inspired by it,
and Undertale is the latest in that club. What sets this particular
title apart, however, is that it has loads of original ideas thrown in
the mix, providing an experience that is honestly unlike anything I've
ever played. A mere clone this is not.
The
world of Undertale is characterized by a struggle between humans and
monsters. Humans, possessing stronger souls, won the war and confined
the monsters to the underground. You play as a human child who
inadvertently fell through a hole, finding himself stranded on monster
land. From there you'll encounter a host of quirky characters in your
quest to get back to the surface, experiencing some pretty great writing
along the way. The musical score is also worth mentioning, as it's a
superb collection of intensely hummable chiptunes.
What
makes Undertale truly unique is how it allows you leeway on how you
want to go about the adventure. Every single battle you enter, from
random encounters to boss fights, can be solved through non-violent
means (some of which further showcase the funny writing). Deciding
whether to engage in combat with any given foe can have big
consequences on the storyline, too, including future interactions with
new characters. If
you do choose to battle, though, you'll be treated to several different
real-time, minigame-like sequences that make the whole process an
absolute blast.
At
around five hours from beginning to end, Undertale is short as far as
RPGs go. This means, however, that the prospect of doing additional
playthroughs, making different decisions along the way, becomes a lot
more palatable. Right after I was done with the completely mind-blowing final
boss fight, I immediately rebooted the game to start over, which really
is a testament to how interesting the world and lore in the game are.
Undertale's
main flaw, in my eyes, is how sometimes the storytelling takes away
from the challenge. Often you'll be faced with a seemingly awesome
puzzle, only to soon realize you'll never even get to solve it, all for
the sake of a punchline. Other sections are so heavy in storytelling
that gameplay end up all but absent, save from button presses to switch
from a block of text to the next. It helps that, like in Earthbound
titles, the writing has a pretty great mixture of comedy and poignancy,
with doses of plain weirdness thrown in, which in turn makes you care
enough about the characters that the extended dialogue sections aren't a
chore to go through.
My
main impression after finishing the game twice over is that the hype is
certainly justified, as Undertale is a game that won't be easily
forgotten by those who play it. Even if you're not that big on RPGs,
there are enough quirks and new genuinely good ideas on display that
just maybe you'll find yourself as enthralled by this curious little
title as most people seem to have gotten.
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