The Witcher 3: Wild Hunt
I think it's fair to say that the
Western open-world genre has become quite formulaic over the years. Yet,
with The Witcher 3, developer CD Projekt Red proves that it's still
possible to have a seriously amazing experience without necessarily
innovating the genre's tried-and-true foundations.
The
game puts you on the shoes of Geralt of Rivia, a witcher (monster
hunter) who roams the Northern Realms in search of Cirilla, his foster
daughter, who is being chased by a supernatural army called the Wild
Hunt. Having not played any of the previous titles, I found myself
initially intimidated by the storyline background; luckily, the game's
tale is written in such a way that you can mostly ignore the finer
details of Geralt's previous sagas if you want to.
The
story itself is likely to please fantasy fans. It is a fittingly epic
tale which uses the invasion of the Northern Realms by the southern
Nildgaardian empire as a background, and it's reasonably fun and
interesting. It does have its fair share of clichés and at least a
couple of significant dei ex-machina (I'm looking at you, Dudu the
Doppler) that render it hard to be taken entirely seriously as a piece
of adult-oriented storytelling, however.
In
his adventure, Geralt roams several open spaces through the Northern
Realms. The landscapes look absolutely gorgeous, filled with impressive
lighting effects and extremely detailed textures. One of my favorite
aspects of the setting is how it mixes traditional fantasy with a bit of
horror, leading to some pretty scary enemies and scenarios, but without
resorting to cheap jump-scares.
There
is a lot of ground to cover in the several open-world environments,
with numerous towns, villages, sidequests and hidden secrets to keep you
busy. Roaming the land in search of experience and loot is extremely
satisfying, thanks in good part to the intuitive controls and the fluid
action (no, there's not a single quick-time event to tell of, thank you
very much). Like any good RPG, there are also extensive options to craft
and/or buy gear, weapon, potions and assorted items, which manage to be
intricate without getting overwheming.
There
is only one significant deviation from this formula: gwent, a simple
strategy card game, played by Geralt and several NPCs, in which you
amass an army (represented by separate character cards) and control the
weather to defeat opponents. As basic as it is, it's a surprisingly
addictive little diversion, and sometimes I found myself setting the
main adventure aside just to wind off against NPCs and win new cards.
Basically,
The Witcher 3: Wild Hunt plays brilliantly, looks gorgeous, and offers
dozens upon dozens of hours for you to lose yourself in its very
appealing brand of horror-tinged fantasy. With its compelling world, an
equipment/potion/addon system that is deep yet easy to grasp, and a set
of main quest missions that doesn't try to break its own boundaries in
annoying ways, you have one of the best releases of the year for fans of
epic adventures.
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