Monday, October 16, 2017

[REVIEW] Sonic Mania (Switch)

Sonic Mania
Played on: Switch
Genre: Action platformer
Developer: PagodaWest, Headcannon
Publisher: SEGA


When I got back to being a big console gaming geek around 2009, one of my cravings was to see just how Sonic was doing. I used to be a fan during the Master System days, but I knew from word of mouth that his games had taken a dive in quality (which yeah, was true). Sonic Mania, then, is a return to form of sorts; although it's fair to question just what kind of a form that one was to being with.

You see, Sonic Mania is pretty much a fan game. It's made by fans who have made a name for themselves by developing unofficial titles for Sega's mascot, and who obviously have a lot of passion for the franchise. In that regard, Sonic Mania succeeds where many other Sonic games have failed, in that it pretty much feels like a long lost sequel to the Mega Drive series. There are a lot of new and returning zones, and, most importantly, new and returning ideas that mostly feel fun and do justice to the best moments in the hedgehog's existence.

The thing is (and for that I apologize to eight-year-old me), the original Sonic games had some pretty egregious level design flaws. They were games that had to focus on speed by virtue of just who the main character was, but at the same were at their best when they focused on exploration and the hunt for the elusive chaos emeralds. This led to some pretty schizophrenic levels, which constantly propelled you full steam ahead while luring you with secrets and alternate paths that could only be enjoyed by stopping and carefully acessing your whereabouts.

As fun as midlessly running around can be, the completionist in me has a huge pet peeve with this approach, especially since you have to find all chaos emeralds if you want to see the true ending (the 'bad' ending for Sonic 2 on the Master System left my young self preeeeeeetty traumatized, let's just leave it at that). As such, my playthrough of Sonic Mania was an experience that got extremely fun at times, but also often felt uncomfortable in its gameplay non-sequiturs.

TL;DR:
Sonic Mania is pretty much the sequel to Sonic 3 we never truly got, complete with beautiful 16-bit graphics, catchy tunes, and (yes) weird level design. It should be a blast for fans of the original games, as it follows them to a tee, adding fun new ideas on top. It should be said, however, that the tension between speeding ahead and stopping to explore doesn't do the game any favors, even if ultimately this is a lovingly crafted (and at times loads of fun) homage to the hedgehog's origins.

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