Wednesday, July 12, 2017

[REVIEW] Oceanhorn: Monster of Uncharted Seas (Switch)

Oceanhorn: Monster of Uncharted Seas
Played on: Switch
Genre: Top-down action-adventure
Developer: Cornfox & Bros.
Publisher: FDG Entertainment

Originally released on mobile platforms, Oceanhorn is a title that has been on my radar for a while now. That's because it's impossible to not get the feeling that this is a game majorly inspired by The Legend of Zelda: Wind Waker, which is one of my favorite games on one of my favorite franchises. After spending twenty hours to 100% the game, I came out impressed, even if, as expected, originality isn't really something that's all that present here.

Tuesday, June 20, 2017

Post-Mortem: My 20 Favorite Wii U Games, Part 1 (#20 - #11)


Ah, Wii U. Nintendo's biggest commercial flop since the ill-fated Virtual Boy just so happens to have become a console that's near and dear to my heart. Those two facts are probaby not unrelated, either, as I've been getting less and less enamored with the typical AAA gaming output of these days (which the Wii U severely lacks) and more and more fond of those lovely, excellently-designed indie titles (which the Wii U has in spades). Add Nintendo's first-party output, which is what made me a fan of the company in the first place, and you have a library that's actually pretty great.


Here are the twenty main reasons why I think so. (I mean, ten. This is only part one, after all.)

EDIT: Click here for part two.

Monday, June 19, 2017

[REVIEW] Mighty Gunvolt Burst (Switch)

Mighty Gunvolt Burst
Played on: Switch
Genre: 2D Action Platformer
Developer: Inti Creates
Publisher: Yacht Club Games

It's fair to say Mighty No. 9, Keiji Inafune's spiritual successor to the dormant Mega Man franchise, was a disappointment. A successful Kickstarter campaign was followed by numerous delays and bad game design decisions. Mighty Gunvolt Burst, then, is an attempt to salvage the franchise by making a crossover with Inti Creates' well-received 3DS series Azure Striker Gunvolt. The result, surprisingly enough, feels like the game Mighty No. 9 should have been all along.

Thursday, June 8, 2017

[REVIEW] Night in the Woods (PS4)

Night in the Woods
Played on: Playstation 4
Genre: Story-based adventure
Developer: Infinite Fall
Publisher: Finji


My opinion on the relationship between gaming and storytelling is... well, complicated. Stories have always been a very efficient way to make players emotionally invested in a game, but the trend of turning all of the spotlights to the story, while actual gameplay takes on a supporting role, isn't something that usually appeals to me. This is pretty much what happens in Night in the Woods, and yet the game's many charms kept me coming back until its shiver-inducing ending.

[REVIEW] Wonder Boy: The Dragon's Trap (Switch)

Wonder Boy: The Dragon's Trap
Played on: Switch
Genre: 2D Metroidvania Platformer
Developer: Lizardcube
Publisher: DotEmu


As a Brazilian, it should come as no surprise I have a keen sense of nostalgia for the Master System. It was my second ever console, after the NES, and it went on to be a staple of my childhood. The Wonder Boy franchise (which was localized in Brazil as Turma da Mônica, after a popular comic book series) has always stood tall among the console's library, and now one of its best titles has received a loving remaster for a new era.

Thursday, April 27, 2017

[REVIEW] The Legend of Zelda: Breath of the Wild (Switch)


The Legend of Zelda: Breath of the Wild
Played on: Switch
Genre: Action-adventure
Developer/Publisher: Nintendo

It has become commonplace over the last few years to refer to The Legend of Zelda as formulaic, but the franchise is no stranger to sweeping change. From Ocarina of Time's 3D revolution to the touch-based DS experiments, Nintendo's flagship adventure series has tried quite a few bold new directions, with varying levels of success. None of those experiments, however, were as comprehensive as Breath of the Wild. And, it can be argued, none of them were ultimately as fantastic.

Monday, March 6, 2017

[REVIEW] Dragon Quest Builders (PS4)

Dragon Quest Builders
Played on: PS4
Genre: Action RPG, Survival
Developer/Publisher: Square Enix

Given how I love open-ended adventures with a focus on crafting and building, you'd think I'd be all over Minecraft. However, some of that game's quirks, such as the first-player perspective, questionable character design, and lack of objectives, are too off-putting for me. If you change all of those to something more akin to my tastes, you get Dragon Quest Builders, and that makes Square Enix's take on the survival genre a game I surely won't soon forget.

Tuesday, January 3, 2017

[REVIEW] Uncharted 4: A Thief's End (PS4)

Uncharted 4: A Thief's End
Played on: PS4
Genre: Action-adventure
Developer: Naughty Dog
Publisher: Sony Computer Entertainment


Sony has been getting a reputation for its story-driven games, and in that regard the Uncharted series is the company’s crowning jewel. I’m usually not very fond of such titles, as they can often get lost in their movie-wannabe aspirations to the point of severely affecting the gameplay. Uncharted 4, however, won me over by combining pristine level design with an unusually slick amalgamation of gameplay and storytelling.

[REVIEW] Ratchet & Clank (PS4)

Ratchet & Clank
Played on: PS4
Genre: 3D action-platformer
Developer: Insomniac
Publisher: Sony Interactive Entertainment

Two of the Playstation brand's most celebrated mascots, Ratchet & Clank arrived on PS4 in this remake of their original PS2 title. Having never played the series, and being a fan of 3D platformers, this was a game I eagerly anticipated. What I found out is that the series (or, at least, this particular game) lacks many of the things that made me love the genre in the first place.

[REVIEW] The Legend of Zelda: Twilight Princess HD (Wii U)

The Legend of Zelda: Twilight Princess HD
Played on: Wii U
Genre: Action-adventure
Developer: Tantalus / Nintendo
Publisher: Nintendo

I never owned a Wii or a Gamecube, as both those consoles were released during an extended break I took from console gaming. So when I got the backwards compatible Wii U in 2013, as a huge Zelda fan, one of the first things I did was to get Wii's Twilight Princess. Halfway through the second dungeon, I gave up, as I simply couldn't stomach playing through a 3D Zelda with motion controls. Twilight Princess HD, then, was a very welcome way for me to cover this particular hole in my Zelda backlog.

Monday, January 2, 2017

[REVIEW] Sid Meier's Civilization VI (PC)

Sid Meier's Civilization VI
Played on: PC
Genre: Turn-based strategy
Developer: Firaxis
Publisher: 2K Games


Looking back at my video-gaming life, I don't think any franchise has gotten more of my hours than Sid Meier's Civilization. There's just something extremely alluring about starting a small stone age empire and expanding it as you see fit until the actual future, and the turn-based nature of the series gets me hopelessly addicted every time. Civ VI was no different, even though at launch it didn't quite rise to the heights of the last couple of numbered entries.

[REVIEW] Tokyo Mirage Sessions #FE (Wii U)

Tokyo Mirage Sessions #FE
Played on: Wii U
Genre: JRPG
Developer: Atlus
Publisher: Nintendo


Initially announced as Shin Megami Tensei x Fire Emblem, Tokyo Mirage Sessions #FE is an Atlus JRPG that mixes several elements from those beloved franchises. Luckily, the result is a game that's very much its own idea.