Otherwise, let's get to it!
Wednesday, June 21, 2017
Tuesday, June 20, 2017
Post-Mortem: My 20 Favorite Wii U Games, Part 1 (#20 - #11)
Here are the twenty main reasons why I think so. (I mean, ten. This is only part one, after all.)
EDIT: Click here for part two.
Monday, June 19, 2017
[REVIEW] Mighty Gunvolt Burst (Switch)
Mighty Gunvolt Burst
Played on: Switch
Genre: 2D Action Platformer
Developer: Inti Creates
Publisher: Yacht Club Games
Played on: Switch
Genre: 2D Action Platformer
Developer: Inti Creates
Publisher: Yacht Club Games
It's fair to say Mighty No. 9, Keiji Inafune's spiritual successor to the dormant Mega Man franchise, was a disappointment. A successful Kickstarter campaign was followed by numerous delays and bad game design decisions. Mighty Gunvolt Burst, then, is an attempt to salvage the franchise by making a crossover with Inti Creates' well-received 3DS series Azure Striker Gunvolt. The result, surprisingly enough, feels like the game Mighty No. 9 should have been all along.
Thursday, June 8, 2017
[REVIEW] Night in the Woods (PS4)
Night in the Woods
Played on: Playstation 4
Genre: Story-based adventure
Developer: Infinite Fall
Publisher: Finji
Played on: Playstation 4
Genre: Story-based adventure
Developer: Infinite Fall
Publisher: Finji
My opinion on the relationship between gaming and storytelling is... well, complicated. Stories have always been a very efficient way to make players emotionally invested in a game, but the trend of turning all of the spotlights to the story, while actual gameplay takes on a supporting role, isn't something that usually appeals to me. This is pretty much what happens in Night in the Woods, and yet the game's many charms kept me coming back until its shiver-inducing ending.
[REVIEW] Wonder Boy: The Dragon's Trap (Switch)
Wonder Boy: The Dragon's Trap
Played on: Switch
Genre: 2D Metroidvania Platformer
Developer: Lizardcube
Publisher: DotEmu
Played on: Switch
Genre: 2D Metroidvania Platformer
Developer: Lizardcube
Publisher: DotEmu
As a Brazilian, it should come as no surprise I have a keen sense of nostalgia for the Master System. It was my second ever console, after the NES, and it went on to be a staple of my childhood. The Wonder Boy franchise (which was localized in Brazil as Turma da Mônica, after a popular comic book series) has always stood tall among the console's library, and now one of its best titles has received a loving remaster for a new era.
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